A downloadable game for Windows

"Hold onto me. You are safe now. There's no need to leave now."

Daddie's gone.

'Perlen' takes you on a 20-30 minute adventure in search of a girl's father, who disappeared under odd circumstances. Together with her mother, the journey requires you to solve riddles in uncharted territories to progress on your search of her father.

Perlen was created for A Game By Its Cover 2016.

It was inspired by this cartridge by kuzutetsu.

Music by John Fio


Have Fun Playing!

Rated 5.0 out of 5 stars
(1 total ratings)
AuthorJonas Mumm
GenrePlatformer, Puzzle
Made withGameMaker
TagsGameMaker, germany, ico, limbo, mother, odd, Puzzle-Platformer, strange
Average sessionAbout a half-hour
InputsKeyboard, Xbox controller, Gamepad (any)


Perlen_1_1.zip 20 MB

Install instructions

Extract and open the .exe-file.

Perlen supports gamepad and keyboard input.


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the game design and level design were overall wonderful. the almost thermal gradient and the thought was incredible. i did manage to gather all of the crystals and it took a lot of thought, which was good.

the only issue i have with it is i dont see a story to follow. there is potential to expound upon but this game seems almost...unfinished. im not saying its a total bust. it was a wonderful experience that took some thinking to solve. i think that this should be expounded upon. it seems unfinished and i personally enjoyed it. just, if there is a story here, i think it just needs to be more prominent. i couldnt tell what was going on the entire time other than dad disappeared and i gotta get from here to there. it gets a bit mindless.

Replayed the game, getting all the crystals this time, hoping for a different ending.

Great game, great disappointment. :|


Thanks for playing, and thanks for the feedback :)

You definitely have a reason to be disappointed I guess :/. To be honest, when I made Perlen, I ran low on time to submit for the AGBIC Jam and didn't assume anyone would care enough aboutPerlen to play through it twice, so I didn't prioritize the "payoff" for collecting all the crystals.

As of now, their only use is to take away the feeling of linearity in thel levels and to embrace exploring them.

I planned to add a new ending after submiting, but, you know, I just didn't happen to make it.

I'm sorry you weren't rewarded for collecting all the crystals, but I'm happy to hear you felt invested enough into the game to do so.

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